FLIPTRIS / EMBEDDED SYSTEMS / HARDWARE
In developmentFliptris
A falling-block game, built in hardware.
An STM32 falling-block game with an LED matrix, wireless controller and desktop configuration.
MY CONTRIBUTION
Team 29 · firmware, desktop integration and hardware debugging
HIGHLIGHT
UQ ENGG3800 · integrated hardware and software
TOOLS & METHODS
Embedded C · STM32 · USB · Wi-Fi · Desktop tooling
01 / THE PROBLEM
The problem.
A physical game only works when the controller, firmware, display and configuration tools agree. Timing, wiring and transport failures are as important as the game logic.
02 / MY CONTRIBUTION
What I worked on.
- 01
Implemented embedded firmware, controller behaviour and multi-transport communication.
- 02
Integrated the device with desktop configuration and built diagnostics for hardware bring-up.
- 03
Worked through display mapping and real board faults with the team, tracing problems across hardware and software.
03 / PROGRESS & RESULTS
Where it stands.
The build is in progress, with hardware testing and integration still underway. My work spans firmware, desktop integration and hardware debugging.
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