All work

FLIPTRIS / EMBEDDED SYSTEMS / HARDWARE

In development

Fliptris

A falling-block game, built in hardware.

An STM32 falling-block game with an LED matrix, wireless controller and desktop configuration.

System overview: Controller + desktop to STM32 game unit to LED matrix display.
System overview of the Fliptris hardware and configuration flow.View full image ↗

MY CONTRIBUTION

Team 29 · firmware, desktop integration and hardware debugging

HIGHLIGHT

UQ ENGG3800 · integrated hardware and software

TOOLS & METHODS

Embedded C · STM32 · USB · Wi-Fi · Desktop tooling

01 / THE PROBLEM

The problem.

A physical game only works when the controller, firmware, display and configuration tools agree. Timing, wiring and transport failures are as important as the game logic.

02 / MY CONTRIBUTION

What I worked on.

  1. 01

    Implemented embedded firmware, controller behaviour and multi-transport communication.

  2. 02

    Integrated the device with desktop configuration and built diagnostics for hardware bring-up.

  3. 03

    Worked through display mapping and real board faults with the team, tracing problems across hardware and software.

03 / PROGRESS & RESULTS

Where it stands.

The build is in progress, with hardware testing and integration still underway. My work spans firmware, desktop integration and hardware debugging.

NEXT PROJECT

Kiri